








So in this image I’m responsible for all the art with the exception of the logo

This one was really fun to work on. I’m happy with out it turned out and it was pretty much all painted with the exception of Photo textures.

This is the Base Game UI for the Egyptian theme art package of Lazer Lock. This version of the game is actually split into two monitors. So this template demonstrates the space between top and bottom screen. It also includes the Play Bar UI separately for visibility and approval. At one point we were going to have a jewel that would reach across both screens so the developer could “beam” up win totals from one screen to another by way of hitting the jewel first. I can’t remember if that concept made it to the shipped game.

The accentuated frame in the middle is a middle reel that would spin during the FreeSpin bonus round. The middle symbols would take up the entire space of the three middle reels.

One of the EGM’s had two screens and we placed a jewel in the center gap between the two screens. This was necessary because of some of the challenges of getting specific effects to go from one screen to another. I think we eventually went with the standard jewel we were using on other games and colorized it to match this Egyptian theme.